Balance: A Gamified Toolkit for Sustainability‐Oriented Design Thinking.

Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to impro...

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Publicado en:International Journal of Art & Design Education Vol. 45; no. 2; pp. 342 - 362
Autores principales: Basak, Ankit, Kumar, Shivram, Upadhyay, Pankaj, Banerjee, Sharmistha
Formato: Artículo
Publicado: Wiley-Blackwell May2026
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: May2026
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        atl: Balance: A Gamified Toolkit for Sustainability‐Oriented Design Thinking.
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        au:
          Basak, Ankit
          Kumar, Shivram
          Upadhyay, Pankaj
          Banerjee, Sharmistha
        affil: Department of Design, Indian Institute of Technology Guwahati, Guwahati Assam, , India
      su:
        Design thinking
        Gamification
        Science education
        Sustainability
        Technological innovations
        Education methodology
        New product development
      sug:
        subj:
          Design thinking
          Gamification
          Science education
          Sustainability
          Technological innovations
          Education methodology
          New product development
      keyword:
        design education
        design science
        design support
        gamification
        social innovation
      ab: Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to improve and guide product development towards environmentally responsible solutions. Despite the attempt at the gap, the precautionary approach hinders creativity among the designers. Additionally, at the product service system level, employing DfS strategies becomes a complex and wicked design problem for design students, demanding cross‐disciplinary and trans‐disciplinary knowledge. This issue requires a pedagogy that can aid novice designers in perceiving the relevance of various factors in locating interconnections. Taking inspiration from prior research presenting creative DfS pedagogy, this paper addresses the issue by proposing 'Balance', a card‐based team gamified tool designed to teach sustainable design strategies. The game uses the existing DfS frameworks and uses their content to develop an engaging game. This paper describes the game design, development and evaluation and discusses its potential to broaden the accessibility of sustainable design principles. The game caters to educational settings by engaging students in simulated design challenges.
      pubtype: Academic Journal
      doctype: Article
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    language: English
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      custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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          year: 2026
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