Balance: A Gamified Toolkit for Sustainability‐Oriented Design Thinking.
Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to impro...
| Publicado en: | International Journal of Art & Design Education Vol. 45; no. 2; pp. 342 - 362 |
|---|---|
| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
Wiley-Blackwell
May2026
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=194754547&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 194754547 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: May2026 vid: 45 iid: 2 pid: 480 pub: Wiley-Blackwell artinfo: ui: 194754547 10.1111/jade.12601 ppf: 342 ppct: 20 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P size: 1MB tig: atl: Balance: A Gamified Toolkit for Sustainability‐Oriented Design Thinking. aug: au: Basak, Ankit Kumar, Shivram Upadhyay, Pankaj Banerjee, Sharmistha affil: Department of Design, Indian Institute of Technology Guwahati, Guwahati Assam, , India su: Design thinking Gamification Science education Sustainability Technological innovations Education methodology New product development sug: subj: Design thinking Gamification Science education Sustainability Technological innovations Education methodology New product development keyword: design education design science design support gamification social innovation ab: Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to improve and guide product development towards environmentally responsible solutions. Despite the attempt at the gap, the precautionary approach hinders creativity among the designers. Additionally, at the product service system level, employing DfS strategies becomes a complex and wicked design problem for design students, demanding cross‐disciplinary and trans‐disciplinary knowledge. This issue requires a pedagogy that can aid novice designers in perceiving the relevance of various factors in locating interconnections. Taking inspiration from prior research presenting creative DfS pedagogy, this paper addresses the issue by proposing 'Balance', a card‐based team gamified tool designed to teach sustainable design strategies. The game uses the existing DfS frameworks and uses their content to develop an engaging game. This paper describes the game design, development and evaluation and discusses its potential to broaden the accessibility of sustainable design principles. The game caters to educational settings by engaging students in simulated design challenges. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2026 holdings: @attributes: islocal: N |
|---|