Escape Room Pedagogy and Its Role in Design Thinking Education.

This paper explores the use of Escape Room pedagogy as an innovative approach to teaching design methods such as design thinking in creative education. It compares various models and frameworks from the fields of design thinking, learning design and Escape Room design and identifies six common chara...

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Publicado en:International Journal of Art & Design Education Vol. 45; no. 2; pp. 426 - 442
Autores principales: Wszołek, Mariusz, Lewe, Thomas, Harman, Jon, Sikkes, Theo
Formato: Artículo
Publicado: Wiley-Blackwell May2026
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: May2026
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        10.1111/jade.12608
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        atl: Escape Room Pedagogy and Its Role in Design Thinking Education.
      aug:
        au:
          Wszołek, Mariusz
          Lewe, Thomas
          Harman, Jon
          Sikkes, Theo
        affil:
          Graphic Design Department, University SWPS, Wroclaw, Poland
          Volda University College, Volda, Norway
          University of South‐Eastern Norway, Drammen, Norway
      su:
        Escape rooms
        Design education
        Collaborative learning
        Critical thinking
        Creative teaching
        Teaching models
        Instructional systems
        Problem solving
      sug:
        subj:
          Escape rooms
          Design education
          Collaborative learning
          Critical thinking
          Creative teaching
          Teaching models
          Instructional systems
          Problem solving
      keyword:
        design education
        design thinking
        education escape room
        learning design process
      ab: This paper explores the use of Escape Room pedagogy as an innovative approach to teaching design methods such as design thinking in creative education. It compares various models and frameworks from the fields of design thinking, learning design and Escape Room design and identifies six common characteristics. It argues that Escape Rooms can provide an engaging, immersive and authentic learning experience that fosters problem‐solving, collaboration and critical thinking skills. The paper suggests that participating in Escape Rooms can assist students in bridging the practice‐theory gap, understanding the complexity of design problems and developing relevant skills and competencies. It calls for further research to test the hypothesis of the similarity between design thinking, educational Escape Rooms and learning design frameworks.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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          year: 2026
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