Escape Room Pedagogy and Its Role in Design Thinking Education.
This paper explores the use of Escape Room pedagogy as an innovative approach to teaching design methods such as design thinking in creative education. It compares various models and frameworks from the fields of design thinking, learning design and Escape Room design and identifies six common chara...
| Publicado en: | International Journal of Art & Design Education Vol. 45; no. 2; pp. 426 - 442 |
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| Autores principales: | , , , |
| Formato: | Artículo |
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Wiley-Blackwell
May2026
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=194754552&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 194754552 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: May2026 vid: 45 iid: 2 pid: 480 pub: Wiley-Blackwell artinfo: ui: 194754552 10.1111/jade.12608 ppf: 426 ppct: 16 formats: tig: atl: Escape Room Pedagogy and Its Role in Design Thinking Education. aug: au: Wszołek, Mariusz Lewe, Thomas Harman, Jon Sikkes, Theo affil: Graphic Design Department, University SWPS, Wroclaw, Poland Volda University College, Volda, Norway University of South‐Eastern Norway, Drammen, Norway su: Escape rooms Design education Collaborative learning Critical thinking Creative teaching Teaching models Instructional systems Problem solving sug: subj: Escape rooms Design education Collaborative learning Critical thinking Creative teaching Teaching models Instructional systems Problem solving keyword: design education design thinking education escape room learning design process ab: This paper explores the use of Escape Room pedagogy as an innovative approach to teaching design methods such as design thinking in creative education. It compares various models and frameworks from the fields of design thinking, learning design and Escape Room design and identifies six common characteristics. It argues that Escape Rooms can provide an engaging, immersive and authentic learning experience that fosters problem‐solving, collaboration and critical thinking skills. The paper suggests that participating in Escape Rooms can assist students in bridging the practice‐theory gap, understanding the complexity of design problems and developing relevant skills and competencies. It calls for further research to test the hypothesis of the similarity between design thinking, educational Escape Rooms and learning design frameworks. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2026 holdings: @attributes: islocal: N |
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