Development of a Virtual-Reality Eye Movements-Based System to Assess Basketball Players' Decision Making.

Background and Purpose: This study developed a reliable and ecologically valid virtual reality eye movements-based assessment system to evaluate basketball players' decision-making abilities. Research Design: The system incorporated expert ratings, inter-group differences, analysis of covariance, an...

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Publicado en:Perceptual & Motor Skills Vol. 133; no. 4; pp. 885 - 903
Autores principales: Jia, Yaxiang, Zhou, Xuan, Tang, Yaxin, Li, Qiner, Wang, Jingyi, Fu, Quan
Formato: Artículo
Publicado: Sage Publications Inc. Aug2026
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2026
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      pub: Sage Publications Inc.
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        atl: Development of a Virtual-Reality Eye Movements-Based System to Assess Basketball Players' Decision Making.
      aug:
        au:
          Jia, Yaxiang
          Zhou, Xuan
          Tang, Yaxin
          Li, Qiner
          Wang, Jingyi
          Fu, Quan
        affil:
          College of Physical Education, Yangzhou University, Yangzhou, China
          School of Sports Science and Health, Capital University of Physical Education and Sports, Beijing, China
      su:
        China
        Task performance
        Sex distribution
        Decision making
        Virtual reality
        Psychosocial factors
        Competition (Psychology)
        Pearson correlation (Statistics)
        T-test (Statistics)
        Research funding
        Eye movement measurements
        Research evaluation
        Mann Whitney U Test
        Analysis of covariance
        Descriptive statistics
        Athletic equipment
        Research methodology
        Statistical reliability
        Statistics
        Basketball
        Medical equipment reliability
        Comparative studies
        Data analysis software
        Reaction time
        College athletes
      sug:
        subj:
          Task performance
          Sex distribution
          Decision making
          Virtual reality
          Psychosocial factors
          Competition (Psychology)
          China
          Amusement and sporting goods merchant wholesalers
          Sporting Goods Stores
          Sporting and Recreational Goods and Supplies Merchant Wholesalers
          Sporting and Athletic Goods Manufacturing
          Pearson correlation (Statistics)
          T-test (Statistics)
          Research funding
          Eye movement measurements
          Research evaluation
          Mann Whitney U Test
          Analysis of covariance
          Descriptive statistics
          Athletic equipment
          Research methodology
          Statistical reliability
          Statistics
          Basketball
          Medical equipment reliability
          Comparative studies
          Data analysis software
          Reaction time
          College athletes
      keyword:
        basketball
        cognition-perception skills
        decision-making
        reliability
        validity
        virtual reality
        basketball
        cognition-perception skills
        decision-making
        reliability
        validity
        virtual reality
      ab: Background and Purpose: This study developed a reliable and ecologically valid virtual reality eye movements-based assessment system to evaluate basketball players' decision-making abilities. Research Design: The system incorporated expert ratings, inter-group differences, analysis of covariance, and test-retest reliability assessments to validate its effectiveness and reliability. Study Sample: A VR system with 100 task scenarios was used to assess decision-making performance and visual behavior. 30 high-level and 30 low-level players participated in two phases. Data Collection and Analysis: In Phase 1, a panel of basketball experts (N = 3) rated the decision-making scenarios. Kendall's coefficient of concordance (W) was used to analyze expert ratings, confirming content validity. Mann-Whitney U and independent samples t-tests were employed to assess decision quality and decision time differences between high- and low-level groups. Gender was included as a covariate in ANCOVA to control for gender effects. Gaze patterns were analyzed to examine differences in visual behavior. Phase 2 involved test-retest reliability analysis using Pearson's correlation coefficient (r). Results: High-level players performed significantly better in decision-making (p < 0.001) and had broader gaze distributions, while low-level players focused less on critical information. Test-retest correlations for decision scores (r = 0.846) and reaction times (r = 0.802) were significant (p < 0.001). Therefore, the high test-retest correlation reflects the strong reliability of the assessment system. Conclusions: This study is the first to validate the reliability and validity of a VR eye movements -based assessment tool for evaluating basketball players' decision-making abilities. By integrating eye-tracking technology with VR, this tool enables more accurate and reliable evaluations of basketball players' decision-making skills in future research.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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