Leveraging Multimodal Large Language Models to Analyse Student Exploration Behaviours in Educational Game Environments.
Background: Video data provides rich opportunities to examine student behaviour in game‐based learning environments, capturing not only observable actions but also subtle indicators of cognitive engagement. However, traditional video analysis is labor‐intensive, and current applications of AI to thi...
| Publicado en: | Journal of Computer Assisted Learning Vol. 42; no. 4; pp. 1 - 17 |
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| Autores principales: | , , , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Aug2026
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| Acceso en línea: | Ver este registro en EBSCOhost |