Effectiveness of Serious Game Activities in Raising Palliative Care Awareness Among Nursing Students.
Serious games have an important role in nursing education to support the development of students' knowledge, skills, satisfaction, and self-confidence. Serious games in the development of basic nursing skills are defined as interactive computer applications that present a challenging goal, offer an...
| Publicado en: | CIN: Computers, Informatics, Nursing Vol. 44; no. 6; pp. 1 - 11 |
|---|---|
| Autores principales: | , , , , |
| Formato: | clinical trial pictorial research tables/charts Journal Article |
| Publicado: |
Lippincott Williams & Wilkins
Jun2026
|
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=195681552&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 195681552 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15382931 KXN jtl: CIN: Computers, Informatics, Nursing issn: 15382931 maglogo: N pubinfo: dt: Jun2026 vid: 44 iid: 6 pid: 433 pub: Lippincott Williams & Wilkins place: Baltimore, Maryland artinfo: ui: 195681552 195681552 195681552 10.1097/CIN.0000000000001416 195681552 ppf: 1 ppct: 10 formats: tig: atl: Effectiveness of Serious Game Activities in Raising Palliative Care Awareness Among Nursing Students. aug: au: Bahar, Vardar Inkaya Cakmak, Betul Bilgehan, Tugba Alwawi, Abdallah Calik, Afra affil: Nursing Department, Health Science Faculty, Ankara Yildirim Beyazit University, Isparta, Türkiye sug: subj: Education, Nursing, Baccalaureate Palliative Care Nursing Education Students, Nursing Psychosocial Factors Video Games Utilization Learning Methods Outcomes of Education Colleges and Universities Palestine Human Male Female Adult Quasi-Experimental Studies Clinical Trials Problem-Based Learning Student Knowledge Self Report Comparative Studies Power Analysis Communication Pretest-Posttest Control Group Design Experiential Learning Palestine Pain Management Grief Feedback Patient Centered Care Family Centered Care Delirium Nursing Respiratory Distress Syndrome, Acute Nursing Post Hoc Analysis Descriptive Statistics Data Analysis Software T-Tests Parametric Statistics Questionnaires Scales Adult: 19-44 years Male Female ab: Serious games have an important role in nursing education to support the development of students' knowledge, skills, satisfaction, and self-confidence. Serious games in the development of basic nursing skills are defined as interactive computer applications that present a challenging goal, offer an enjoyable and engaging experience, incorporate scoring mechanisms, and equip users with useful skills, knowledge, or attitudes. They provide students with opportunities for active learning, solving clinical problems, and gaining experience in a risk-free environment. Serious gaming applications ensure that education is not interrupted, especially in situations such as disasters and epidemics. Gamification-based education has recently become one of the e-learning methods used in nursing education. This study was conducted to evaluate the effectiveness of serious game activities in raising palliative care awareness among nursing students at Al-Quds University in Palestine, where gamification had not been previously utilized. This study employed a single-group quasi-experimental pre-test post-test design to evaluate the effectiveness of a serious game in raising palliative care awareness among nursing students. The findings reveal a statistically significant increase in students' palliative care knowledge scores following the e-learning and serious game activity (t = −3.659; P <.001). Post intervention, the difference between pre-test and post-test scores was found to be statistically significant for both female (P =.022) and male (P =.023) students, fourth-year students (P =.003), students with palliative care experience (P =.004), those who had taken 5 or more nursing courses with clinical practice (P =.009), and students who had previously received palliative care education (P <.001). In conclusion, since serious game-based educational games can positively impact nursing students' knowledge, skills, and self-confidence, they should be added to the curriculum by combining them with traditional education. pubtype: Academic Journal doctype: clinical trial pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|