Effectiveness of Serious Game Activities in Raising Palliative Care Awareness Among Nursing Students.

Serious games have an important role in nursing education to support the development of students' knowledge, skills, satisfaction, and self-confidence. Serious games in the development of basic nursing skills are defined as interactive computer applications that present a challenging goal, offer an...

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Publicado en:CIN: Computers, Informatics, Nursing Vol. 44; no. 6; pp. 1 - 11
Autores principales: Bahar, Vardar Inkaya, Cakmak, Betul, Bilgehan, Tugba, Alwawi, Abdallah, Calik, Afra
Formato: clinical trial pictorial research tables/charts Journal Article
Publicado: Lippincott Williams & Wilkins Jun2026
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2026
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      pub: Lippincott Williams & Wilkins
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        atl: Effectiveness of Serious Game Activities in Raising Palliative Care Awareness Among Nursing Students.
      aug:
        au:
          Bahar, Vardar Inkaya
          Cakmak, Betul
          Bilgehan, Tugba
          Alwawi, Abdallah
          Calik, Afra
        affil: Nursing Department, Health Science Faculty, Ankara Yildirim Beyazit University, Isparta, Türkiye
      sug:
        subj:
          Education, Nursing, Baccalaureate
          Palliative Care Nursing Education
          Students, Nursing Psychosocial Factors
          Video Games Utilization
          Learning Methods
          Outcomes of Education
          Colleges and Universities Palestine
          Human
          Male
          Female
          Adult
          Quasi-Experimental Studies
          Clinical Trials
          Problem-Based Learning
          Student Knowledge
          Self Report
          Comparative Studies
          Power Analysis
          Communication
          Pretest-Posttest Control Group Design
          Experiential Learning
          Palestine
          Pain Management
          Grief
          Feedback
          Patient Centered Care
          Family Centered Care
          Delirium Nursing
          Respiratory Distress Syndrome, Acute Nursing
          Post Hoc Analysis
          Descriptive Statistics
          Data Analysis Software
          T-Tests
          Parametric Statistics
          Questionnaires
          Scales
          Adult: 19-44 years
          Male
          Female
      ab: Serious games have an important role in nursing education to support the development of students' knowledge, skills, satisfaction, and self-confidence. Serious games in the development of basic nursing skills are defined as interactive computer applications that present a challenging goal, offer an enjoyable and engaging experience, incorporate scoring mechanisms, and equip users with useful skills, knowledge, or attitudes. They provide students with opportunities for active learning, solving clinical problems, and gaining experience in a risk-free environment. Serious gaming applications ensure that education is not interrupted, especially in situations such as disasters and epidemics. Gamification-based education has recently become one of the e-learning methods used in nursing education. This study was conducted to evaluate the effectiveness of serious game activities in raising palliative care awareness among nursing students at Al-Quds University in Palestine, where gamification had not been previously utilized. This study employed a single-group quasi-experimental pre-test post-test design to evaluate the effectiveness of a serious game in raising palliative care awareness among nursing students. The findings reveal a statistically significant increase in students' palliative care knowledge scores following the e-learning and serious game activity (t = −3.659; P <.001). Post intervention, the difference between pre-test and post-test scores was found to be statistically significant for both female (P =.022) and male (P =.023) students, fourth-year students (P =.003), students with palliative care experience (P =.004), those who had taken 5 or more nursing courses with clinical practice (P =.009), and students who had previously received palliative care education (P <.001). In conclusion, since serious game-based educational games can positively impact nursing students' knowledge, skills, and self-confidence, they should be added to the curriculum by combining them with traditional education.
      pubtype: Academic Journal
      doctype:
        clinical trial
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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