THE QUARKS of OBJECT-ORIENTED DEVELOPMENT.

The article describes the fundamental concepts, or quarks, of object-oriented (OO) development, and identifies how these concepts fit together into a coherent scheme. This analysis consisted of reviewing each source document for the identification of specific concepts (quarks) as the OO concepts and...

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Publicado en:Communications of the ACM Vol. 49; no. 2; pp. 123 - 129
Autor principal: Armstrong, Deborah J.
Formato: Artículo
Publicado: Association for Computing Machinery Feb2006
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: THE QUARKS of OBJECT-ORIENTED DEVELOPMENT.
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        au: Armstrong, Deborah J.
        affil: Assistant Professor, Information Systems Department, Sam M. Walton College of Business, University of Arkansas.
      su:
        Object-oriented methods (Computer science)
        Systems design
        Object-oriented databases
        Computer science
        Quarks
        Information technology
        Systems development
        Databases
        Abstract thought
      sug:
        subj:
          Object-oriented methods (Computer science)
          Systems design
          Object-oriented databases
          Computer science
          Quarks
          Information technology
          Systems development
          Databases
          Abstract thought
      ab: The article describes the fundamental concepts, or quarks, of object-oriented (OO) development, and identifies how these concepts fit together into a coherent scheme. This analysis consisted of reviewing each source document for the identification of specific concepts (quarks) as the OO concepts and fitting them into a sampling frame. An object is an individual identifiable item which contains data about itself and descriptions of its manipulations of the data. A class is a description of the organization and actions shared by one or more similar objects. Encapsulation is a technique for desiring classes and objects that restricts access to the data and behavior by defining a limited set of messages that an object of that class can receive.
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    language: English
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