Creating an AI Powered VR Simulation Platform for Social Work Skill Development.
Virtual reality (VR) technology-based simulations have increasingly gained traction within social work education to teach clinical practice skills. Engaging with a virtual client helps social work students apply evidence-based interventions and skill sets. Acknowledging the strengths and limitations...
| Publicado en: | Journal of Technology in Human Services Vol. 44; no. 2; pp. 226 - 255 |
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| Autores principales: | , , , , |
| Formato: | tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Apr-Jun2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=195895134&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 195895134 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15228835 8AO jtl: Journal of Technology in Human Services issn: 15228835 maglogo: N pubinfo: dt: Apr-Jun2026 vid: 44 iid: 2 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 195895134 188229355 195895134 195895134 10.1080/15228835.2025.2565820 195895134 ppf: 226 ppct: 29 formats: tig: atl: Creating an AI Powered VR Simulation Platform for Social Work Skill Development. aug: au: Lanzieri, Nicholas Dempsey, Anne Olsen, Alvaro F. Samelson, Henry Plass, Jan L. affil: Silver School of Social Work, New York University, New York, NY, USA sug: subj: Education, Social Work Skill Acquisition Virtual Reality Utilization Computer Simulation Artificial Intelligence, Generative Utilization Educational Technology Students, Social Work Patient Centered Care Experiential Learning Interprofessional Relations Computer-Assisted Instruction Empathy Depression Psychosocial Factors Verbal Behavior Automation Avatars Augmented Reality Database Management Software Staff Development Data Analysis, Statistical Educational Measurement ab: Virtual reality (VR) technology-based simulations have increasingly gained traction within social work education to teach clinical practice skills. Engaging with a virtual client helps social work students apply evidence-based interventions and skill sets. Acknowledging the strengths and limitations of currently available technology-based simulation, one school of social work, in collaboration with simulation and artificial intelligence (AI) engineering colleagues, aims to enhance VR-based simulation by integrating AI capabilities. This conceptual paper will describe the process and steps in creating that VR simulation platform, which was an interprofessional collaboration between social work educators, researchers, technologists, and engineers to design AI technology that students will interact with both verbally and textually. The paper will also review the iterative process that shaped the scenarios and interventions for clinical social work skill development. Additionally, next steps and their implications for social work education and practice will be discussed. pubtype: Academic Journal doctype: tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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