Dice solve an issue you didn't know you had.
The article focuses on the mathematical and practical development of "Go First dice," a theoretical set of dice designed to allow up to five players to roll simultaneously with an equal chance of winning and no possibility of ties. Initially developed for four players using four 12-sided dice by mat...
| Publicado en: | New Scientist Vol. 271; no. 3611; p. 14 |
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| Autor principal: | |
| Formato: | Journal Article |
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New Scientist Ltd.
9/5/2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=196706398&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 196706398 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02624079 NSI jtl: New Scientist issn: 02624079 maglogo: N pubinfo: dt: 9/5/2026 vid: 271 iid: 3611 pid: 39714 pub: New Scientist Ltd. artinfo: ui: 196706398 196706398 ppf: 14 ppct: 0 formats: tig: atl: Dice solve an issue you didn't know you had. aug: au: Sparkes, Matthew sug: ab: The article focuses on the mathematical and practical development of "Go First dice," a theoretical set of dice designed to allow up to five players to roll simultaneously with an equal chance of winning and no possibility of ties. Initially developed for four players using four 12-sided dice by mathematicians Eric Harshbarger and Robert Ford, the challenge extended to creating a fair and usable set for five players. After earlier solutions involved impractically large or varied dice, software engineer Paul Meyer combined mathematical pattern recognition with computer searches to design a set of five 60-sided dice that meet the fairness criteria and can be physically manufactured and used. This advancement resolves a decade-long problem in game theory related to fair turn order determination. pubtype: Periodical doctype: Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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