Dice solve an issue you didn't know you had.

The article focuses on the mathematical and practical development of "Go First dice," a theoretical set of dice designed to allow up to five players to roll simultaneously with an equal chance of winning and no possibility of ties. Initially developed for four players using four 12-sided dice by mat...

Descripción completa

Detalles Bibliográficos
Publicado en:New Scientist Vol. 271; no. 3611; p. 14
Autor principal: Sparkes, Matthew
Formato: Journal Article
Publicado: New Scientist Ltd. 9/5/2026
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=196706398&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 196706398
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        02624079
        NSI
      jtl: New Scientist
      issn: 02624079
      maglogo: N
    pubinfo:
      dt: 9/5/2026
      vid: 271
      iid: 3611
      pid: 39714
      pub: New Scientist Ltd.
    artinfo:
      ui:
        196706398
        196706398
      ppf: 14
      ppct: 0
      formats:
      tig:
        atl: Dice solve an issue you didn't know you had.
      aug:
        au: Sparkes, Matthew
      sug:
      ab: The article focuses on the mathematical and practical development of "Go First dice," a theoretical set of dice designed to allow up to five players to roll simultaneously with an equal chance of winning and no possibility of ties. Initially developed for four players using four 12-sided dice by mathematicians Eric Harshbarger and Robert Ford, the challenge extended to creating a fair and usable set for five players. After earlier solutions involved impractically large or varied dice, software engineer Paul Meyer combined mathematical pattern recognition with computer searches to design a set of five 60-sided dice that meet the fairness criteria and can be physically manufactured and used. This advancement resolves a decade-long problem in game theory related to fair turn order determination.
      pubtype: Periodical
      doctype: Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N