Ludotopia : Spaces, Places and Territories in Computer Games

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...

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Detalles Bibliográficos
Autores principales: Espen Aarseth, Stephan Günzel
Formato: Libro
Publicado: transcript 2019
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Espen Aarseth
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        Video games--Maps
        Digital storytelling--Maps
        Video games--Social aspects
        Video games--Design
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          Video games--Social aspects
          Video games--Design
          Social sciences
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