Ludotopia : Spaces, Places and Territories in Computer Games
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...
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transcript
2019
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2245359&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 2245359 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Ludotopia : Spaces, Places and Territories in Computer Games aug: au: Espen Aarseth Stephan Günzel sertl: Edition Medienwissenschaft isbn: 9783837647303 9783839447307 imageinfo: pubinfo: dt: @attributes: year: 2019 month: 01 day: 01 dtAvail: @attributes: year: 2020 month: 03 day: 27 vid: 00063 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 300 item: 300 lc: @attributes: class: GV1469.17.S63 item: GV 1469 .17 .S63 artinfo: ui: 2245359 1119630732 formats: fmt: @attributes: type: EB doid: NL$2245359$PDF caption: PDF download: Y tig: atl: Ludotopia : Spaces, Places and Territories in Computer Games ptl: Ludotopia aug: au: Espen Aarseth Stephan Günzel su: Video games--Maps Digital storytelling--Maps Video games--Social aspects Video games--Design Social sciences sug: subj: SOCIAL SCIENCE / Media Studies Video games--Maps Digital storytelling--Maps Video games--Social aspects Video games--Design Social sciences ab: Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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