Time and Space in Video Games : A Cognitive-Formalist Approach
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn fr...
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2019
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2263638&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 2263638 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Time and Space in Video Games : A Cognitive-Formalist Approach aug: au: Federico Alvarez Igarzábal sertl: Studies of Digital Media Culture isbn: 9783837647136 9783839447130 imageinfo: pubinfo: dt: @attributes: year: 2019 month: 01 day: 01 dtAvail: @attributes: year: 2019 month: 10 day: 15 vid: 00009 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 302.23 item: 302 .23 lc: @attributes: class: P96.S7 A48 2019 item: P 96 .S7 A48 2019 artinfo: ui: 2263638 1121054581 formats: fmt: @attributes: type: EB doid: NL$2263638$PDF caption: PDF download: Y tig: atl: Time and Space in Video Games : A Cognitive-Formalist Approach ptl: Time and Space in Video Games aug: au: Federico Alvarez Igarzábal su: Video games--Psychological aspects Space and time in mass media Time perception sug: subj: SOCIAL SCIENCE / Media Studies COMPUTERS / Programming / Games GAMES & ACTIVITIES / Video & Mobile Video games--Psychological aspects Space and time in mass media Time perception ab: Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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