Using IEEE Standards to Support America's Army Gaming Development.
This article reports on using IEEE Standards to support America's Army Gaming Development. America's Army gaming uses IEEE software and systems engineering standards to define process baseline. IEEE software and systems engineering standards support basic software production control process and thes...
| Publicado en: | Computer (00189162) Vol. 39; no. 11; pp. 105 - 108 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
IEEE
Nov2006
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=23323924&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 23323924 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00189162 PUT jtl: Computer (00189162) issn: 00189162 maglogo: N pubinfo: dt: Nov2006 vid: 39 iid: 11 pid: 13605 pub: IEEE artinfo: ui: 23323924 10.1109/MC.2006.405 ppf: 105 ppct: 3 formats: tig: atl: Using IEEE Standards to Support America's Army Gaming Development. aug: au: Land, Susan K. Wilson, Bret affil: Northrop Grumman Information Technology/TASC Office of Economic Manpower and Analysis, US Military Academy su: Systems engineering IEEE Computer Society Standardization Electronic systems Computer software development Software engineering Computer software Engineering standards Engineering sug: subj: Systems engineering IEEE Computer Society Standardization Electronic systems Computer software development Software engineering Computer software Engineering standards Engineering ab: This article reports on using IEEE Standards to support America's Army Gaming Development. America's Army gaming uses IEEE software and systems engineering standards to define process baseline. IEEE software and systems engineering standards support basic software production control process and these standards helped resolve the real-world problems that occurred when researchers combine a classically structured Department of Defense approach to basic skills trainer development with the more agile environment of gaming systems development. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2006 holdings: @attributes: islocal: N |
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