The use of computer technology in an interactive or "Real time" performance environment.

Since my first work with electronics in music, I have felt strongly that music should come from one human to another and that the medium should always be at the service of the artist. The electronic medium has the possibility, where desirable, to bypass the performer who has traditionally acted as t...

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Publicado en:Contemporary Music Review Vol. 18; no. 3; pp. 113 - 118
Autor principal: Subotnick, Morton
Formato: Artículo
Publicado: Taylor & Francis Ltd 1999
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Acceso en línea:Ver este registro en EBSCOhost
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        atl: The use of computer technology in an interactive or "Real time" performance environment.
      aug:
        au: Subotnick, Morton
      su:
        Electronics
        Musical performance
        Art & music
        Musicians
        Coniglio, Mark
        Digital media
      sug:
        subj:
          Electronics
          Musical performance
          Art & music
          Musicians
          Coniglio, Mark
          Digital media
      keyword:
        2-Forefront mode
        The electronic medium
        Two basic modes for the use of computer in performance1-Background (transparent) mode. 2-Forefront mode.
        Two basic modes for the use of computer in performance 1-Background (transparent) mode
        Two basic modes for the use of computer in performance 1-Background (transparent) mode. 2-Forefront mode
      ab: Since my first work with electronics in music, I have felt strongly that music should come from one human to another and that the medium should always be at the service of the artist. The electronic medium has the possibility, where desirable, to bypass the performer who has traditionally acted as the intermediary between the composer and the audience. In order to accomplish these things I needed to develop a software which was always 'in service' to the composer/musician, To this end, I with Mark Coniglio, developed the software language, Interactor®. In addition to the software, I have developed a kind of philosophy regarding the use of electronics in music/art making. What follows is an outline of some of these conclusions regarding real time interaction with the computer in performance. There are at least three kinds of interactive environments: public performances, installations, and home media, however, in this article I will concentrate on the area of performance. Two basic modes for the use of computer in performance. 1-Background (transparent) mode. 2-Forefront mode.
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