An Open Source Environment for Cell Broadband Engine System Software.
The article discusses the development of the the Cell Broadband Engine, or Cell BE. New computer architectures are generally introduced following changes in technology. The Cell BE was developed for used in the Playstation 3 video game console and implements a chip multiprocessor with programmable c...
| Publicado en: | Computer (00189162) Vol. 40; no. 6; pp. 37 - 46 |
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| Autores principales: | , , , |
| Formato: | Artículo |
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IEEE
Jun2007
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=25514835&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 25514835 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00189162 PUT jtl: Computer (00189162) issn: 00189162 maglogo: N pubinfo: dt: Jun2007 vid: 40 iid: 6 pid: 13605 pub: IEEE artinfo: ui: 25514835 10.1109/MC.2007.192 ppf: 37 ppct: 9 formats: tig: atl: An Open Source Environment for Cell Broadband Engine System Software. aug: au: Gschwind, Michael Erb, David Manning, Sid Nutter, Mark affil: IBM T.J. Watson Research Center Cell Ecosystem Development, IBM Austin Advisory software engineer, Cell solution architectures and development, IBM Austin Senior software engineer and IBM Master Inventor, IBM's Systems & Technology Group su: Multiprocessors Open source software Computer architecture Buffer storage (Computer science) Threads (Computer programs) Application program interfaces PlayStation video game consoles sug: subj: Multiprocessors Open source software Computer architecture Buffer storage (Computer science) Threads (Computer programs) Application program interfaces PlayStation video game consoles ab: The article discusses the development of the the Cell Broadband Engine, or Cell BE. New computer architectures are generally introduced following changes in technology. The Cell BE was developed for used in the Playstation 3 video game console and implements a chip multiprocessor with programmable cores to serve varying applications. Open source software was utilized to development an environment to explore the Cell BE's architecture. Cell applications use instruction streams for the power processor element (PPE) and synergistic processing element (SPE) cores. Data multibuffering hides memory access latency to the slow external memory. An application programming interface was created to manage SPE threads. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2007 holdings: @attributes: islocal: N |
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