Society Introduces New Technical Task Forces.
The article reports that the IEEE Computer Society Technical Activities Board created two collaborative bodies, the Technical Committee and Task Force on Haptics and the Task Force on Game Technology, intended to encourage participation in the society's activities. The Haptics Task Force, jointly sp...
| Published in: | Computer (00189162) Vol. 40; no. 6; p. 84 |
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| Format: | Article |
| Published: |
IEEE
Jun2007
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=25514841&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 25514841 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00189162 PUT jtl: Computer (00189162) issn: 00189162 maglogo: N pubinfo: dt: Jun2007 vid: 40 iid: 6 pid: 13605 pub: IEEE artinfo: ui: 25514841 ppf: 84 ppct: 0 formats: tig: atl: Society Introduces New Technical Task Forces. aug: su: Computer industry Professional associations Study & teaching of robotics Games & technology Computer game programming Hong Z. Tan Parker, James R. Societies sug: subj: Computer industry Professional associations Study & teaching of robotics Games & technology Computer game programming Hong Z. Tan Parker, James R. Societies ab: The article reports that the IEEE Computer Society Technical Activities Board created two collaborative bodies, the Technical Committee and Task Force on Haptics and the Task Force on Game Technology, intended to encourage participation in the society's activities. The Haptics Task Force, jointly sponsored by the IEEE Computer Society and the IEEE Robotics and Automation Society, provides leadership and organization for scientific work on haptics under the leadership of founding chair Hong Z. Tan of Purdue University. Founding chair James R. Parker, of the University of Calgary in Canada, will lead the game technology Task Force as they study the technologies and design processes of serious games to see how the technology might be used in non-entertainment applications. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2007 holdings: @attributes: islocal: N |
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