HOW TO BUILD SERIOUS GAMES.
The article discusses how computer programmers can build serious games that provide education for their users. The computer game Immune Attack, which requires players to learn the rules of the immune system to advance, is examined. The game, which is sponsored by the National Science Foundation, com...
| Publicado en: | Communications of the ACM Vol. 50; no. 7; pp. 44 - 50 |
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| Autores principales: | , , , , , , |
| Formato: | Artículo |
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Association for Computing Machinery
Jul2007
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=25690088&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 25690088 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Jul2007 vid: 50 iid: 7 pid: 68 pub: Association for Computing Machinery artinfo: ui: 25690088 10.1145/1272516.1272538 ppf: 44 ppct: 6 formats: tig: atl: HOW TO BUILD SERIOUS GAMES. aug: au: Kelly, Henry Howell, Kay Glinert, Eitan Holding, Loring Swain, Chris Burrowbridge, Adam Roper, Michelle affil: President, Federation of American Scientists, Washington D.C. Vice President, Information Technologies, Federation of American Scientists, Washington D.C. Research Associate, Federation of American Scientists, Washington D.C. Lead Programmer, Department of Computer Science, Brown University, Providence, RI Game Designer, School of Cinematic Arts, University of Southern California, Los Angeles Director of Learning Technologies, Federation of American Scientists, Washington D.C. su: Video games Educational technology Educational games Computer science Instructional systems Educational innovations National Science Foundation (U.S.) sug: subj: Video games Educational technology Educational games Computer science Instructional systems Educational innovations National Science Foundation (U.S.) ab: The article discusses how computer programmers can build serious games that provide education for their users. The computer game Immune Attack, which requires players to learn the rules of the immune system to advance, is examined. The game, which is sponsored by the National Science Foundation, combines a realistic 3D depiction of biological structure and function with educational technologies to teach immunology to high school and college freshmen. The authors examine the game design and integration with learning. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2007 holdings: @attributes: islocal: N |
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