Electronic Paint: Understanding Children's Representation through their Interactions with Digital Paint.
This article investigates very young children's use of a stylus-driven, electronic painting and drawing on the tablet PC. The authors compare their development in the use of this device with their use of other mark-making media, including those which derive from pencil and paper technologies and als...
| Publicado en: | International Journal of Art & Design Education Vol. 26; no. 3; pp. 251 - 264 |
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| Autores principales: | , |
| Formato: | Artículo |
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Wiley-Blackwell
Oct2007
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=26771894&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 26771894 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: Oct2007 vid: 26 iid: 3 pid: 480 pub: Wiley-Blackwell artinfo: ui: 26771894 10.1111/j.1476-8070.2007.00536.x ppf: 251 ppct: 13 formats: fmt: @attributes: type: P size: 258KB tig: atl: Electronic Paint: Understanding Children's Representation through their Interactions with Digital Paint. aug: au: Matthews, John Seow, Peter affil: Professor of Art Education and Head of Visual Arts, National Institute of Education, Nanyang Technological University, Singapore Research Associate, Learning Sciences Lab, National Institute of Education, Nanyang Technological University, Singapore su: Computer art Painting Children Art materials Programming software sug: subj: Computer art Painting Children Art materials Programming software ab: This article investigates very young children's use of a stylus-driven, electronic painting and drawing on the tablet PC. The authors compare their development in the use of this device with their use of other mark-making media, including those which derive from pencil and paper technologies and also with mouse-driven electronic paintbox programs. After experience of using of electronic paint, two of the children were introduced to simple programming software. The authors wanted to find out how the introduction of electronic, digital, interactive devices impact upon children's development in semiotic understanding. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2007 holdings: @attributes: islocal: N |
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