Developing Graphics Frameworks with Python and OpenGL
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...
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| Formato: | Libro |
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CRC Press
2022
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2744375&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 2744375 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Developing Graphics Frameworks with Python and OpenGL aug: au: Lee Stemkoski Michael Pascale isbn: 9780367721800 9781032021461 9781000407952 9781000407976 9781003181378 imageinfo: pubinfo: dt: @attributes: year: 2022 month: 01 day: 01 dtAvail: @attributes: year: 2021 month: 10 day: 11 ed: First edition pub: CRC Press pubContract: CRC Press (Unlimited) place: Boca Raton price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 prePubGroup: dewey: @attributes: class: 006.6 item: 006 .6 lc: @attributes: class: T386.O64 item: T 386 .O64 artinfo: ui: 2744375 1260160926 formats: fmt: @attributes: type: EB doid: NL$2744375$PDF caption: PDF download: Y tig: atl: Developing Graphics Frameworks with Python and OpenGL ptl: Developing Graphics Frameworks with Python and OpenGL aug: au: Lee Stemkoski Michael Pascale su: Python (Computer program language) Computer graphics--Computer programs Computer graphics--Mathematics sug: subj: COMPUTERS / Software Development & Engineering / Computer Graphics COMPUTERS / Languages / Python Python (Computer program language) Computer graphics--Computer programs Computer graphics--Mathematics ab: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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