The Business of Fun.

The article presents an overview and analysis of the computer video games industry, focusing on the similarities and differences of widely popular games such as Halo, World of Warcraft, Dance Dance Revolution and Guitar Hero. The profitability of such products is discussed and examples of methods vi...

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Publicado en:Computer (00189162) Vol. 41; no. 2; pp. 101 - 104
Autor principal: Van Lent, Michael
Formato: Artículo
Publicado: IEEE Feb2008
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Van Lent, Michael
        affil: USC Institute for Creative Technologies
      su:
        Video game industry
        Development of application software
        Video games
        Profitability
        Electronic toys
        Mass media industry
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          Video game industry
          Development of application software
          Video games
          Profitability
          Electronic toys
          Mass media industry
      ab: The article presents an overview and analysis of the computer video games industry, focusing on the similarities and differences of widely popular games such as Halo, World of Warcraft, Dance Dance Revolution and Guitar Hero. The profitability of such products is discussed and examples of methods video game companies use to increase their revenue streams are presented. The increase in development costs of 21st century video games, compared to 20th century precursors such as Pac-Man, is also discussed.
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      doctype: Article
      src: R
    language: English
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