Games and Rules : Game Mechanics for the »Magic Circle«
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motiva...
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2019
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2962192&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 2962192 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Games and Rules : Game Mechanics for the »Magic Circle« aug: au: Beat Suter Mela Kocher René Bauer sertl: Edition Medienwissenschaft isbn: 9783837643046 9783839443040 imageinfo: pubinfo: dt: @attributes: year: 2019 month: 01 day: 01 dtAvail: @attributes: year: 2021 month: 10 day: 11 vid: 00053 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.15 item: GV 1469 .15 artinfo: ui: 2962192 1100435808 formats: fmt: @attributes: type: EB doid: NL$2962192$PDF caption: PDF download: Y tig: atl: Games and Rules : Game Mechanics for the »Magic Circle« ptl: Games and Rules aug: au: Beat Suter Mela Kocher René Bauer su: Social sciences Video games--Design Video games sug: subj: SOCIAL SCIENCE / Media Studies Social sciences Video games--Design Video games ab: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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