The Post-Screen Through Virtual Reality, Holograms and Light Projections : Where Screen Boundaries Lie

Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through re...

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Detalles Bibliográficos
Autor principal: Jenna Ng
Formato: Libro
Publicado: Routledge 2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          COMPUTERS / Design, Graphics & Media / Video & Animation
          SOCIAL SCIENCE / Media Studies
          TECHNOLOGY & ENGINEERING / Telecommunications
          Social sciences
          Visual communication
      ab: Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms – Virtual Reality; holograms; and light projections – this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post.Screen Through Virtual Reality, Holograms and Light Projections thus thinks anew the image's borders and delineations, evoking the screen boundary as an instrumentation of today's intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and replacement – the post-screen.
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