Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

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Detalles Bibliográficos
Autores principales: Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt
Formato: Libro
Publicado: transcript 2021
Acceso en línea:Ver este registro en EBSCOhost