Respawn : Gamers, Hackers, and Technogenic Life
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn ill...
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Duke University Press Books
2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=3118894&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 3118894 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Respawn : Gamers, Hackers, and Technogenic Life aug: au: Colin Milburn sertl: Experimental Futures isbn: 9781478090366 imageinfo: pubinfo: dt: @attributes: year: 2018 month: 01 day: 01 dtAvail: @attributes: year: 2022 month: 04 day: 01 ed: [Open access version] pub: Duke University Press Books pubContract: Duke University Press place: Durham price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.34.S52 M55 2018 item: GV 1469 .34 .S52 M55 2018 artinfo: ui: 3118894 1308952825 formats: fmt: @attributes: type: EB doid: NL$3118894$PDF caption: PDF download: Y tig: atl: Respawn : Gamers, Hackers, and Technogenic Life ptl: Respawn aug: au: Colin Milburn su: Hackers Video games Technology--Social aspects sug: subj: SOCIAL SCIENCE / Media Studies COMPUTERS / Social Aspects GAMES & ACTIVITIES / Video & Mobile Hackers Video games Technology--Social aspects ab: In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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