Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects.

When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, constru...

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Detalles Bibliográficos
Publicado en:International Journal of Heritage Studies Vol. 14; no. 3; pp. 210 - 229
Autor principal: Champion, Erik Malcolm
Formato: Artículo
Publicado: Taylor & Francis Ltd May2008
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Acceso en línea:Ver este registro en EBSCOhost