Emergent Interaction: Creating Spaces for Play.
The article focuses on the interactive aspects of technology design. It explains that technology is designed to be used and therefore, to interact with people. The concept of "interaction design" is explored and differentiated from human-computer interaction (HCI) in that it places more focus on des...
| Publicado en: | Design Issues Vol. 24; no. 3; pp. 58 - 72 |
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| Autores principales: | , , |
| Formato: | Artículo |
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MIT Press
Summer2008
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=33115139&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 33115139 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 07479360 DIU jtl: Design Issues issn: 07479360 maglogo: N pubinfo: dt: Summer2008 vid: 24 iid: 3 pid: 776 pub: MIT Press artinfo: ui: 33115139 10.1162/desi.2008.24.3.58 ppf: 58 ppct: 14 formats: fmt: @attributes: type: P size: 618KB tig: atl: Emergent Interaction: Creating Spaces for Play. aug: au: Matthews, Ben Stienstra, Marcelle Djajadiningrat, Tom affil: University of Queensland Assistant professor, Mads Clausen Institute for Product Innovation, University of Southern Denmark Delft University of Technology Senior interaction design consultant, Philips Design su: Interactive multimedia Interactive computer systems Human-computer interaction Technological innovations & society Communication & technology Design research sug: subj: Interactive multimedia Interactive computer systems Human-computer interaction Technological innovations & society Communication & technology Design research ab: The article focuses on the interactive aspects of technology design. It explains that technology is designed to be used and therefore, to interact with people. The concept of "interaction design" is explored and differentiated from human-computer interaction (HCI) in that it places more focus on design. Technological innovations and the increasing ambiguity between work and leisure are discussed as challenges to research in technology design. Various examples of interactive technology are described, including games involving floor tiles. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Design Issues is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Design Issues holder: MIT Press dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
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