Scaling in Games and Virtual Worlds.

The article discusses Project Darkstar, a distributed infrastructure geared towards the market for online games and virtual-reality applications. Several issues are discussed. Unlike with many other computational environments, in online gaming the client is thick rather than thin. Latency demands a...

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Detalles Bibliográficos
Publicado en:Communications of the ACM Vol. 51; no. 8; pp. 38 - 45
Autor principal: Waldo, Jim
Formato: Artículo
Publicado: Association for Computing Machinery Aug2008
Materias:
Acceso en línea:Ver este registro en EBSCOhost