Playful Materialities : The Stuff That Games Are Made Of

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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Detalles Bibliográficos
Autores principales: Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch
Formato: Libro
Publicado: transcript 2022
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Hanns Christian Schmidt
          Raven Rusch
      sertl: Studies of Digital Media Culture
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        9783732862009
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          Benjamin Beil
          Gundolf S. Freyermuth
          Hanns Christian Schmidt
          Raven Rusch
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        Material culture
        Games
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          SOCIAL SCIENCE / Media Studies
          SOCIAL SCIENCE / Popular Culture
          Material culture
          Games
      ab: Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
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