Mental Health | Atmospheres | Video Games : New Directions in Game Research II
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video...
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transcript
2022
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=3411610&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 3411610 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Mental Health | Atmospheres | Video Games : New Directions in Game Research II aug: au: Jimena Aguilar Federico Alvarez Igarzábal Michael S. Debus Curtis L. Maughan Su-Jin Song Miruna Vozaru Felix Zimmermann sertl: Studies of Digital Media Culture isbn: 9783837662641 9783732862641 9783839462645 imageinfo: pubinfo: dt: @attributes: year: 2022 month: 01 day: 01 dtAvail: @attributes: year: 2022 month: 12 day: 09 vid: 00015 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.801 item: 794 .801 lc: @attributes: class: GV1469.34.P79 item: GV 1469 .34 .P79 artinfo: ui: 3411610 1349351501 formats: fmt: – @attributes: type: EB doid: NL$3411610$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$3411610$EPUB caption: EPUB download: Y tig: atl: Mental Health | Atmospheres | Video Games : New Directions in Game Research II ptl: Mental Health | Atmospheres | Video Games aug: au: Jimena Aguilar Federico Alvarez Igarzábal Michael S. Debus Curtis L. Maughan Su-Jin Song Miruna Vozaru Felix Zimmermann su: Video games--Psychological aspects Social sciences sug: subj: MEDICAL / Mental Health COMPUTERS / Virtual & Augmented Reality SOCIAL SCIENCE / Media Studies Video games--Psychological aspects Social sciences ab: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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