Scalable User Content Distribution for Massively Multiplayer Online Worlds.
The article discusses massively multiplayer online worlds (MMOW's), examining the manner in which computer programmers reduce network demands on MMOW servers and user clients. Techniques used, the article indicates, includes the description of user content as aggregate collections which can be ident...
| Published in: | Computer (00189162) Vol. 41; no. 9; pp. 38 - 45 |
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| Format: | Article |
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IEEE
Sep2008
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=34383364&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 34383364 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00189162 PUT jtl: Computer (00189162) issn: 00189162 maglogo: N pubinfo: dt: Sep2008 vid: 41 iid: 9 pid: 13605 pub: IEEE artinfo: ui: 34383364 10.1109/MC.2008.397 ppf: 38 ppct: 7 formats: tig: atl: Scalable User Content Distribution for Massively Multiplayer Online Worlds. aug: au: Symborski, Carl affil: Johns Hopkins University. su: Multiplayer games Computer networks Scalability Software engineering Video games Roleplaying games Massively multiplayer online role-playing games sug: subj: Multiplayer games Computer networks Scalability Software engineering Video games Roleplaying games Massively multiplayer online role-playing games ab: The article discusses massively multiplayer online worlds (MMOW's), examining the manner in which computer programmers reduce network demands on MMOW servers and user clients. Techniques used, the article indicates, includes the description of user content as aggregate collections which can be identified with summary descriptors and allowing user clients to have control of needed content transfer to the client from the servers. Also discussed is the use of a download service hierarchy which has been implemented by a content delivery network service and parallels of MMOW's with massively multiplayer online games (MMOG's). pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
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