Innovation and Value.

The article discusses electronic games, examining steps that computer programmers can take to help the industry reach its full potential. Understanding the role which standards will play in creating the future of computer games is detailed. Topics include the impact of the Internet on electronic gam...

Descripción completa

Detalles Bibliográficos
Publicado en:Computer (00189162) Vol. 41; no. 9; pp. 92 - 95
Autor principal: DeMarle, Ann
Formato: Artículo
Publicado: IEEE Sep2008
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=34383372&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 34383372
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00189162
        PUT
      jtl: Computer (00189162)
      issn: 00189162
      maglogo: N
    pubinfo:
      dt: Sep2008
      vid: 41
      iid: 9
      pid: 13605
      pub: IEEE
    artinfo:
      ui:
        34383372
        10.1109/MC.2008.390
      ppf: 92
      ppct: 3
      formats:
      tig:
        atl: Innovation and Value.
      aug:
        au: DeMarle, Ann
        affil: Assistant professor, Champlain College.
      su:
        Electronic games industry
        Video games
        High technology industries
        Computer network protocols
        Electronic games
        Economics
        History
      sug:
        subj:
          Electronic games industry
          Video games
          High technology industries
          Computer network protocols
          Electronic games
          Economics
          History
      ab: The article discusses electronic games, examining steps that computer programmers can take to help the industry reach its full potential. Understanding the role which standards will play in creating the future of computer games is detailed. Topics include the impact of the Internet on electronic games, innovation in the electronic games industry, and the financial growth in the industry from 1998 to 2008. Also discussed are games being played by males on game consoles and elder populations playing games in nursing homes.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      dt:
        @attributes:
          year: 2008
    holdings:
      @attributes:
        islocal: N