Running a Fragment Shader on a GPU Core.
The article discusses the efficient execution of fragment shrader on a single-core graphics processing unit (GPU), detailing shrader compilation to SIMD (single instruction, multiple date) instruction sequences. Shrader compilation by the graphics driver produces a GPU binary from high-level fragmen...
| Publicado en: | Communications of the ACM Vol. 51; no. 10; p. 55 |
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| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Oct2008
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=34540758&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 34540758 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Oct2008 vid: 51 iid: 10 pid: 68 pub: Association for Computing Machinery artinfo: ui: 34540758 ppf: 55 ppct: 0 formats: tig: atl: Running a Fragment Shader on a GPU Core. aug: su: Computer graphics software Software engineering Threads (Computer programs) Computer programming Computer science Computers sug: subj: Computer graphics software Software engineering Threads (Computer programs) Computer programming Computer science Computers ab: The article discusses the efficient execution of fragment shrader on a single-core graphics processing unit (GPU), detailing shrader compilation to SIMD (single instruction, multiple date) instruction sequences. Shrader compilation by the graphics driver produces a GPU binary from high-level fragment shrader source, the article states. Topics include four vector registers, GPUs executing a copy of the shrader binary on each of the four thread contexts, and a pool of general-purpose vector registers. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
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