Videogames and Agency
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn ref...
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Routledge
2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=3505896&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 3505896 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Videogames and Agency aug: au: Bettina Bódi sertl: Routledge Advances in Game Studies isbn: 9781032285092 9781032288475 9781000829860 9781000829877 9781003298786 imageinfo: pubinfo: dt: @attributes: year: 2023 month: 01 day: 01 dtAvail: @attributes: year: 2023 month: 12 day: 06 pub: Routledge pubContract: Taylor & Francis (Unlimited) place: Abingdon, Oxon price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.34.A34 B63 2023 item: GV 1469 .34 .A34 B63 2023 artinfo: ui: 3505896 1348178430 formats: fmt: – @attributes: type: EB doid: NL$3505896$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$3505896$EPUB caption: EPUB download: Y tig: atl: Videogames and Agency ptl: Videogames and Agency aug: au: Bettina Bódi su: Agency (Philosophy) in video games Video games--Marketing Video games--Design sug: subj: SOCIAL SCIENCE / Popular Culture GAMES & ACTIVITIES / Video & Mobile SOCIAL SCIENCE / Media Studies Agency (Philosophy) in video games Video games--Marketing Video games--Design ab: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics.This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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