Better Scripts, Better Games.
The article discusses the production of video games, examining the manner in which better, smarter, and more powerful scripting languages can be developed. A scripting language, also called a script or extension language, is a programming language that allows some control of a single software applic...
| Publicado en: | Communications of the ACM Vol. 52; no. 3; pp. 42 - 48 |
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| Autores principales: | , , , |
| Formato: | Artículo |
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Association for Computing Machinery
Mar2009
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=36777042&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 36777042 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Mar2009 vid: 52 iid: 3 pid: 68 pub: Association for Computing Machinery artinfo: ui: 36777042 10.1145/1467247.1467262 ppf: 42 ppct: 6 formats: tig: atl: Better Scripts, Better Games. aug: au: WHITE, WALKER KOCH, CHRISTOPH GEHRKE, JOHANNES DEMERS, ALAN affil: Director, game design, Cornell University, Ithaca, NY. Associate Professor of Computer Science, Cornell University, Ithaca, NY. Principal Research Scientist, Department of Computer Science, Cornell University. su: Video game design Scripting languages (Computer science) Video game industry Electronic games software Programming languages Computer programmers sug: subj: Video game design Scripting languages (Computer science) Video game industry Electronic games software Programming languages Computer programmers ab: The article discusses the production of video games, examining the manner in which better, smarter, and more powerful scripting languages can be developed. A scripting language, also called a script or extension language, is a programming language that allows some control of a single software application or many software applications. Topics include resources spent by game studios to develop tools to integrate content into software, the idea of game software as artistic content, and game-play programmers who create behavior specific to a single video game. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2009 holdings: @attributes: islocal: N |
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