Fictional Practices of Spirituality I : Interactive Media

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video ga...

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Detalles Bibliográficos
Autores principales: Leonardo Marcato, Felix Schniz
Formato: Libro
Publicado: transcript 2023
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Leonardo Marcato
          Felix Schniz
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        Games--Religious aspects
        Video games--Religious aspects
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          SOCIAL SCIENCE / Media Studies
          SOCIAL SCIENCE / Anthropology / Cultural & Social
          SOCIAL SCIENCE / Popular Culture
          Games--Religious aspects
          Video games--Religious aspects
      ab: »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
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