Fictional Practices of Spirituality I : Interactive Media
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video ga...
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| Formato: | Libro |
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transcript
2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=3726682&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 3726682 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Fictional Practices of Spirituality I : Interactive Media aug: au: Leonardo Marcato Felix Schniz sertl: Fictional Practices of Spirituality isbn: 9783837661927 9783839461921 imageinfo: pubinfo: dt: @attributes: year: 2023 month: 01 day: 01 dtAvail: @attributes: year: 2024 month: 01 day: 12 vid: I pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.801 item: 794 .801 lc: @attributes: class: GV1469.34.R45 item: GV 1469 .34 .R45 artinfo: ui: 3726682 1411228413 formats: fmt: @attributes: type: EB doid: NL$3726682$PDF caption: PDF download: Y tig: atl: Fictional Practices of Spirituality I : Interactive Media ptl: Fictional Practices of Spirituality I aug: au: Leonardo Marcato Felix Schniz su: Games--Religious aspects Video games--Religious aspects sug: subj: SOCIAL SCIENCE / Media Studies SOCIAL SCIENCE / Anthropology / Cultural & Social SOCIAL SCIENCE / Popular Culture Games--Religious aspects Video games--Religious aspects ab: »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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