Innovation and Intellectual Property Use in the Global Video Game Industry: Economic Research Working Paper No.85.

This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models...

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Autor principal: Oguguo, Prince C
Formato: Libro
Publicado: World Intellectual Property Organization 2024
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Acceso en línea:Ver este registro en EBSCOhost
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        au: Oguguo, Prince C
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        Technological innovations
        Video games industry--Technological innovations
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          LAW / Intellectual Property / General
          BUSINESS & ECONOMICS / Industries / Computers & Information Technology
          COMPUTERS / Programming / Games
          Technological innovations
          Video games industry--Technological innovations
      ab: This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions.
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