Innovation and Intellectual Property Use in the Global Video Game Industry: Economic Research Working Paper No.85.
This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models...
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World Intellectual Property Organization
2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4019829&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4019829 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Innovation and Intellectual Property Use in the Global Video Game Industry: Economic Research Working Paper No.85. aug: au: Oguguo, Prince C sertl: Economic Research Working Paper imageinfo: pubinfo: dt: @attributes: year: 2024 month: 01 day: 01 dtAvail: @attributes: year: 2024 month: 11 day: 08 vid: 00085 pub: World Intellectual Property Organization pubContract: World Intellectual Property Organization place: Geneva, Switzerland price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 338.477948 item: 338 .477948 lc: @attributes: class: HD9993.E52 item: HD 9993 .E52 artinfo: ui: 4019829 1457972504 formats: fmt: @attributes: type: EB doid: NL$4019829$PDF caption: PDF download: Y tig: atl: Innovation and Intellectual Property Use in the Global Video Game Industry: Economic Research Working Paper No.85. ptl: Innovation and Intellectual Property Use in the Global Video Game Industry aug: au: Oguguo, Prince C su: Technological innovations Video games industry--Technological innovations sug: subj: LAW / Intellectual Property / General BUSINESS & ECONOMICS / Industries / Computers & Information Technology COMPUTERS / Programming / Games Technological innovations Video games industry--Technological innovations ab: This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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