Live Performance and Video Games : Inspirations, Appropriations and Mutual Transfers
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the f...
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transcript
2024
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4096913&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4096913 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Live Performance and Video Games : Inspirations, Appropriations and Mutual Transfers aug: au: Réjane Dreifuss Simon Hagemann Izabella Pluta sertl: Theater isbn: 9783837671735 9783839471739 imageinfo: pubinfo: dt: @attributes: year: 2024 month: 01 day: 01 dtAvail: @attributes: year: 2025 month: 07 day: 28 vid: 00165 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.34.S52 item: GV 1469 .34 .S52 artinfo: ui: 4096913 1473267109 formats: fmt: @attributes: type: EB doid: NL$4096913$PDF caption: PDF download: Y tig: atl: Live Performance and Video Games : Inspirations, Appropriations and Mutual Transfers ptl: Live Performance and Video Games aug: au: Réjane Dreifuss Simon Hagemann Izabella Pluta su: Video games--Social aspects Theater--Technological innovations Performance art Performing arts Games and technology Mass media and theater sug: subj: PERFORMING ARTS / Theater / History & Criticism GAMES & ACTIVITIES / Video & Mobile SOCIAL SCIENCE / Media Studies Video games--Social aspects Theater--Technological innovations Performance art Performing arts Games and technology Mass media and theater ab: Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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