Live Performance and Video Games : Inspirations, Appropriations and Mutual Transfers

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the f...

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Detalles Bibliográficos
Autores principales: Réjane Dreifuss, Simon Hagemann, Izabella Pluta
Formato: Libro
Publicado: transcript 2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Réjane Dreifuss
          Simon Hagemann
          Izabella Pluta
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        Video games--Social aspects
        Theater--Technological innovations
        Performance art
        Performing arts
        Games and technology
        Mass media and theater
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        subj:
          PERFORMING ARTS / Theater / History & Criticism
          GAMES & ACTIVITIES / Video & Mobile
          SOCIAL SCIENCE / Media Studies
          Video games--Social aspects
          Theater--Technological innovations
          Performance art
          Performing arts
          Games and technology
          Mass media and theater
      ab: Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.
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