Gaming the Metaverse

Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Me...

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Detalles Bibliográficos
Autores principales: Benjamin Beil, Gundolf S. Freyermuth, Isabelle Hamm, Vanessa Ossa
Formato: Libro
Publicado: transcript 2025
Acceso en línea:Ver este registro en EBSCOhost