Gaming the Metaverse
Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies—from Meta to Epic Games—recast the Me...
| Autores principales: | , , , |
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| Formato: | Libro |
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transcript
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |