Videogames and Metareference : Mapping the Margins of an Interdisciplinary Field
Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective.Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical re...
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Routledge
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4259400&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4259400 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Videogames and Metareference : Mapping the Margins of an Interdisciplinary Field aug: au: Theresa Krampe Jan-Noël Thon sertl: Routledge Advances in Game Studies isbn: 9781032882949 9781003538592 9781040392447 9781040392492 imageinfo: pubinfo: dt: @attributes: year: 2025 month: 01 day: 01 dtAvail: @attributes: year: 2025 month: 09 day: 11 pub: Routledge pubContract: Taylor & Francis (Unlimited) place: London price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.34.S52 item: GV 1469 .34 .S52 artinfo: ui: 4259400 1521234173 formats: fmt: – @attributes: type: EB doid: NL$4259400$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4259400$EPUB caption: EPUB download: Y tig: atl: Videogames and Metareference : Mapping the Margins of an Interdisciplinary Field ptl: Videogames and Metareference aug: au: Theresa Krampe Jan-Noël Thon su: Video games--Social aspects Video games--Philosophy sug: subj: SOCIAL SCIENCE / Media Studies COMPUTERS / Interactive & Multimedia GAMES & ACTIVITIES / Video & Mobile Video games--Social aspects Video games--Philosophy ab: Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective.Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention.This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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