Metareference in Videogames
Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames.Drawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading-style analyses of the indie games...
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Routledge
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4306368&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4306368 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Metareference in Videogames aug: au: Theresa Krampe sertl: Routledge Advances in Game Studies isbn: 9781032978949 9781003595991 9781040392546 9781040392577 imageinfo: pubinfo: dt: @attributes: year: 2025 month: 01 day: 01 dtAvail: @attributes: year: 2025 month: 11 day: 07 pub: Routledge pubContract: Taylor & Francis (Unlimited) place: London price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.801 item: 794 .801 lc: @attributes: class: GV1469.34.A97 item: GV 1469 .34 .A97 artinfo: ui: 4306368 1528631203 formats: fmt: – @attributes: type: EB doid: NL$4306368$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4306368$EPUB caption: EPUB download: Y tig: atl: Metareference in Videogames ptl: Metareference in Videogames aug: au: Theresa Krampe su: Video games--Philosophy sug: subj: SOCIAL SCIENCE / Media Studies GAMES & ACTIVITIES / Video & Mobile Video games--Philosophy ab: Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames.Drawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading-style analyses of the indie games What Remains of Edith Finch, The Magic Circle and OneShot with a breadth of examples and systematic analyses that span multiple genres as well as several decades of videogaming. In doing so, the book maps different metareferential elements that can be found in videogames and proposes an original model for their analysis, while showcasing the complex interrelations among different metareferential elements in contemporary videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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