Persuasive Gaming in Context

The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these ga...

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Detalles Bibliográficos
Autores principales: Teresa La Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Formato: Libro
Publicado: Routledge 2025
Acceso en línea:Ver este registro en EBSCOhost
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          Teresa La Hera
          Jeroen Jansz
          Joost Raessens
          Ben Schouten
      sertl: Games and Play
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        9781041184102
        9789463728805
        9781003701309
        9781040779576
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        atl: Persuasive Gaming in Context
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        au:
          Teresa La Hera
          Jeroen Jansz
          Joost Raessens
          Ben Schouten
      sug:
        subj:
          COMPUTERS / Programming / Games
          PSYCHOLOGY / Social Psychology
          SOCIAL SCIENCE / Media Studies
      ab: The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
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