Persuasive Gaming in Context
The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these ga...
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| Formato: | Libro |
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Routledge
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4325052&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4325052 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Persuasive Gaming in Context aug: au: Teresa La Hera Jeroen Jansz Joost Raessens Ben Schouten sertl: Games and Play isbn: 9781041184102 9789463728805 9781003701309 9781040779576 9781040795095 imageinfo: pubinfo: dt: @attributes: year: 2025 month: 01 day: 01 pub: Routledge pubContract: Taylor & Francis (Unlimited) place: Oxford price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 artinfo: ui: 4325052 1243560783 formats: fmt: – @attributes: type: EB doid: NL$4325052$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4325052$EPUB caption: EPUB download: Y tig: atl: Persuasive Gaming in Context ptl: Persuasive Gaming in Context aug: au: Teresa La Hera Jeroen Jansz Joost Raessens Ben Schouten sug: subj: COMPUTERS / Programming / Games PSYCHOLOGY / Social Psychology SOCIAL SCIENCE / Media Studies ab: The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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