Video Game Characters and Transmedia Storytelling : The Dynamic Game Character

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduce...

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Detalles Bibliográficos
Autor principal: Joleen Blom
Formato: Libro
Publicado: Routledge 2025
Acceso en línea:Ver este registro en EBSCOhost
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        au: Joleen Blom
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          ART / Mixed Media
          GAMES & ACTIVITIES / Video & Mobile
          SOCIAL SCIENCE / Technology Studies
      ab: Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters'identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
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