Video Game Characters and Transmedia Storytelling : The Dynamic Game Character
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduce...
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Routledge
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4325056&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4325056 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Video Game Characters and Transmedia Storytelling : The Dynamic Game Character aug: au: Joleen Blom sertl: Games and Play isbn: 9781041190219 9789463722957 9781003709046 9781040779095 9781040794616 imageinfo: pubinfo: dt: @attributes: year: 2025 month: 01 day: 01 pub: Routledge pubContract: Taylor & Francis (Unlimited) place: Oxford price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 artinfo: ui: 4325056 1382315711 formats: fmt: – @attributes: type: EB doid: NL$4325056$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4325056$EPUB caption: EPUB download: Y tig: atl: Video Game Characters and Transmedia Storytelling : The Dynamic Game Character ptl: Video Game Characters and Transmedia Storytelling aug: au: Joleen Blom sug: subj: ART / Mixed Media GAMES & ACTIVITIES / Video & Mobile SOCIAL SCIENCE / Technology Studies ab: Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters'identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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