Ecogames : Playful Perspectives on the Climate Crisis
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis. Whether they are providing new spaces to im...
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Routledge
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4348940&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4348940 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Ecogames : Playful Perspectives on the Climate Crisis aug: au: Laura op de Beke Joost Raessens Stefan Werning Gerald Farca sertl: Green Media isbn: 9789463721196 9781003694502 9781040841846 9781040844397 imageinfo: pubinfo: dt: @attributes: year: 2025 month: 01 day: 01 dtAvail: @attributes: year: 2026 month: 01 day: 14 ed: First edition pub: Routledge pubContract: Taylor & Francis (Unlimited) place: Abingdon price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.84553 item: 794 .84553 lc: @attributes: class: TD194.6 item: TD 194 .6 artinfo: ui: 4348940 1564103193 formats: fmt: – @attributes: type: EB doid: NL$4348940$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4348940$EPUB caption: EPUB download: Y tig: atl: Ecogames : Playful Perspectives on the Climate Crisis ptl: Ecogames aug: au: Laura op de Beke Joost Raessens Stefan Werning Gerald Farca su: Video games--Social aspects Climatic changes--Video games sug: subj: GAMES & ACTIVITIES / Video & Mobile NATURE / Ecology SOCIAL SCIENCE / Media Studies Video games--Social aspects Climatic changes--Video games ab: With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis. Whether they are providing new spaces to imagine and practice alternative forms of living, or reproducing ecomodernist fantasies, games as well as player cultures are increasingly tuned in to the most pressing environmental concerns. This book brings together chapters by a diverse group of established and emerging authors to develop a growing body of scholarship that explores the shape, impact, and cultural context of ecogames. The book comprises four thematic sections, Today's Challenges: Games for Change, Future Worlds: New Imaginaries, The Nonhuman Turn, and Critical Metagaming Practices. Each section explores different aspects of ecocritical engagement in and through games. As a result, the book's comprehensive scope covers a variety of angles, methodologies, and case studies, significantly expanding the field of green media studies. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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