Video Games and Mental Health : Perspectives of Psychology and Game Design
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established pract...
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2025
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4385739&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4385739 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Video Games and Mental Health : Perspectives of Psychology and Game Design aug: au: Federico Alvarez Igarzábal Chad Comeau Emmanuel Guardiola Carmen Johann Katharina Tillmanns sertl: Bild Und Bit. Studien Zur Digitalen Medienkultur isbn: 9783837668568 9783839468562 imageinfo: pubinfo: dt: @attributes: year: 2025 month: 01 day: 01 vid: 00018 pub: transcript pubContract: Transcript Verlag place: [N.p.] price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 artinfo: ui: 4385739 1564843897 formats: fmt: @attributes: type: EB doid: NL$4385739$PDF caption: PDF download: Y tig: atl: Video Games and Mental Health : Perspectives of Psychology and Game Design ptl: Video Games and Mental Health aug: au: Federico Alvarez Igarzábal Chad Comeau Emmanuel Guardiola Carmen Johann Katharina Tillmanns su: GV--Recreation. Leisure HM--Sociology (General) P--Philology. Linguistics sug: subj: SOCIAL SCIENCE / Disease & Health Issues GAMES & ACTIVITIES / Video & Mobile PSYCHOLOGY / Social Psychology GV--Recreation. Leisure HM--Sociology (General) P--Philology. Linguistics ab: How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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