Toward a Gameic World : New Rules of Engagement From Japanese Video Games

Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan's biggest socia...

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Detalles Bibliográficos
Autor principal: Ben Whaley
Formato: Libro
Publicado: University of Michigan Press 2026
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Acceso en línea:Ver este registro en EBSCOhost
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        Video games--Japan
        Video games--Social aspects
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          SOCIAL SCIENCE / General
          SOCIAL SCIENCE / Media Studies
          SOCIAL SCIENCE / Cultural & Ethnic Studies / Asian Studies
          Video games--Japan
          Video games--Social aspects
      ab: Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan's biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.
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