Virtual Reality Exhibited : Interfacing Art, Games and Everyday Life
Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms and modes of experience. This feature also calls for a methodological interfacing of different disciplinary perspectives. The contributors to this volume exa...
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2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4444858&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4444858 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Virtual Reality Exhibited : Interfacing Art, Games and Everyday Life aug: au: Manischa Partowi Annette Urban Manuel van der Veen sertl: Virtuelle Lebenswelten isbn: 9783837677720 9783839407554 imageinfo: pubinfo: dt: @attributes: year: 2026 month: 01 day: 01 dtAvail: @attributes: year: 2026 month: 06 day: 22 ed: 1st ed pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 000 item: 000 lc: @attributes: class: N8257.3 .V57 2026 item: N 8257 .3 .V57 2026 artinfo: ui: 4444858 1581947574 formats: fmt: @attributes: type: EB doid: NL$4444858$PDF caption: PDF download: Y tig: atl: Virtual Reality Exhibited : Interfacing Art, Games and Everyday Life ptl: Virtual Reality Exhibited aug: au: Manischa Partowi Annette Urban Manuel van der Veen su: Virtual reality in art Art, Modern--21st century sug: subj: ART / Criticism & Theory COMPUTERS / Virtual & Augmented Reality Virtual reality in art Art, Modern--21st century ab: Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms and modes of experience. This feature also calls for a methodological interfacing of different disciplinary perspectives. The contributors to this volume examine how VR is employed in contemporary art with regard to its technical potential, its aesthetic qualities, and the imaginations it evokes. They highlight the use of VR as a ›world within a world,‹ ranging from encapsulated artificial environments to transitions into familiar lifeworlds. By bringing together theoretical perspectives from art history, media and game studies, this volume provides crucial analysis of selected artworks and expands the critical engagement with a contemporary art form and media practice. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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