Critical Software Studies : Artefacts, Systems and Spectacle in the Age of AI
This book is based around two key premises: all software is an artefact of human construct and all software shapes the behaviours of those who use it directly or experience its influence indirectly. With the rise of popular consumer-facing generative AI tools, never has understanding these two premi...
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Routledge
2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4492846&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4492846 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Critical Software Studies : Artefacts, Systems and Spectacle in the Age of AI aug: au: Gordon Fletcher sertl: Routledge Studies in Innovation, Organizations and Technology isbn: 9781032973029 9781003593164 9781040926000 9781040926055 imageinfo: pubinfo: dt: @attributes: year: 2026 month: 01 day: 01 pub: Routledge pubContract: Taylor & Francis (Unlimited) place: Oxford price: 0.01 limitsGroup: maxCheckoutDays: 1500 copyPages: -1 pda: N printPagesOffline: 60 printPagesOnline: 60 previewPages: 10000 prePubGroup: lc: @attributes: class: QA76.754 item: QA 76 .754 artinfo: ui: 4492846 1587116028 formats: fmt: – @attributes: type: EB doid: NL$4492846$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4492846$EPUB caption: EPUB download: Y tig: atl: Critical Software Studies : Artefacts, Systems and Spectacle in the Age of AI ptl: Critical Software Studies aug: au: Gordon Fletcher su: Computer software--History Computer software--Social aspects Human-computer interaction Information society sug: subj: BUSINESS & ECONOMICS / Industries / Computers & Information Technology BUSINESS & ECONOMICS / General COMPUTERS / Software Development & Engineering / General SOCIAL SCIENCE / Technology Studies Computer software--History Computer software--Social aspects Human-computer interaction Information society ab: This book is based around two key premises: all software is an artefact of human construct and all software shapes the behaviours of those who use it directly or experience its influence indirectly. With the rise of popular consumer-facing generative AI tools, never has understanding these two premises been more important or more obscured. This book explores the relationship between people and software as a relationship between a tool and its users.Through a series of exemplar cases, it presents an examination of the historical development of software from a critical perspective, with special attention given to the consequences of using this software and assumptions made around its neutrality. The author explores the development of the World Wide Web, Word and Excel, and social media, concluding with an investigation of how the principles identified in these earlier examples are now being found within public interface generative AI tools. The book looks beyond the functionality and user interface of the software to look at it as a complex artefact of human manufacture by exploring the wider cultural and technical environment in which the software is created and considering the political, economic and social forces that come to bear on the software and become embodied within. This narrative approach provides readers with valuable insights into the influences of specific software on contemporary society and business, encouraging them to apply a critical lens to their own and their organisation's software use.This book is a novel read for academics and students within software development, information systems, AI and critical management studies. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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