Scratch: Programming for All.

The authors discuss their efforts to make computer programming accessible and the principles that guided them in designing their programming language, Scratch. Scratch, available at http://scratch.mit.edu, is aimed toward children between the ages of eight and 16 to encourage their digital fluency....

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Publicado en:Communications of the ACM Vol. 52; no. 11; pp. 60 - 68
Autores principales: RESNICK, MITCHEL, MALONEY, JOHN, MONROY-HERNÁNDEZ, ANDRÉS, RUSK, NATALIE, EASTMOND, EVELYN, BRENNAN, KAREN, MILLNER, AMON, ROSENBAUM, ERIC, SILVER, JAY, SILVERMAN, BRIAN, KAFAI, YASMIN
Formato: Artículo
Publicado: Association for Computing Machinery Nov2009
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Scratch: Programming for All.
      aug:
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          RESNICK, MITCHEL
          MALONEY, JOHN
          MONROY-HERNÁNDEZ, ANDRÉS
          RUSK, NATALIE
          EASTMOND, EVELYN
          BRENNAN, KAREN
          MILLNER, AMON
          ROSENBAUM, ERIC
          SILVER, JAY
          SILVERMAN, BRIAN
          KAFAI, YASMIN
        affil:
          Researcher and member of Scratch Team, Media Laboratory of Massachusetts Institute of Technology, Cambridge, MA.
          President of Playful Invention Company, Montreal, Quebec, Canada.
          Professor, Graduate School of Education, University of Pennsylvania, Philadelphia, PA.
      su:
        Scratch (Computer program language)
        Computer programming education
        Computer literacy
        Computers & children
        Problem solving in children
        Cognition in children
      sug:
        subj:
          Scratch (Computer program language)
          Computer programming education
          Computer literacy
          Computers & children
          Problem solving in children
          Cognition in children
      ab: The authors discuss their efforts to make computer programming accessible and the principles that guided them in designing their programming language, Scratch. Scratch, available at http://scratch.mit.edu, is aimed toward children between the ages of eight and 16 to encourage their digital fluency. The philosophy of the authors is that digital fluency involves more than the ability to chat, interact and search, but also the ability to design new media. They suggest that programming encourages computational thinking and problem-solving processes.
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    language: English
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