Board Games for Agriculture and Landscape : Thinking, Designing, Facilitating, Evaluating, Sharing
There is currently a marked increase in the development of board games related to agriculture and landscape, both in France and worldwide. Too often, however, this enthusiasm leads to isolated initiatives based on trial and error, with varied success that can prove challenging for beginners.This gui...
| Formato: | Libro |
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Éditions Quae
2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=4510778&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 4510778 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Board Games for Agriculture and Landscape : Thinking, Designing, Facilitating, Evaluating, Sharing sertl: Guide Pratique isbn: 9782759242825 9782759242832 imageinfo: pubinfo: dt: @attributes: year: 2026 month: 01 day: 01 pub: Éditions Quae pubContract: Editions Quae place: [N.p.] price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 artinfo: ui: 4510778 1603130543 formats: fmt: – @attributes: type: EB doid: NL$4510778$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$4510778$EPUB caption: EPUB download: Y tig: atl: Board Games for Agriculture and Landscape : Thinking, Designing, Facilitating, Evaluating, Sharing ptl: Board Games for Agriculture and Landscape sug: subj: SCIENCE / Experiments & Projects SCIENCE / Study & Teaching TECHNOLOGY & ENGINEERING / Agriculture / General ab: There is currently a marked increase in the development of board games related to agriculture and landscape, both in France and worldwide. Too often, however, this enthusiasm leads to isolated initiatives based on trial and error, with varied success that can prove challenging for beginners.This guide draws on years of collective experience to support the design, facilitation and evaluation of new games in agriculture and land management. The social environment is central to this approach, serving as the driving force behind the gameplay, the resulting learning, and the shifts in attitudes and actions.The authors provide a highly operational, step-by-step methodical approach for building a game from an initial agricultural or landscape issue, moving from theoretical concepts to evaluation of the final product. Each chapter features a detailed case study to illustrate the design process. Built on decades of expertise, this formalised methodology is designed to be a practical field tool for novice designers everywhere.This Print On Demand book will be sent within 1 to 2 weeks (metropolitan France) and in a separate package if you order another paperback book. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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