Reality bytes. Hybrid inter-faces, hybrid selves.

Over the past 20 years, computer games have become a very integral part of consumptive practices, acting as a guide to mediate multiple selves. This sets the context for this paper, a philosophical inquiry into the creation and mediation of 'selves' through the consumption of Japanese computer games...

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Detalles Bibliográficos
Publicado en:Acta Orientalia Vilnensia Vol. 9; no. 1; pp. 85 - 105
Autor principal: Lopez, Mario
Formato: Artículo
Publicado: Vilnius University 2008
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Acceso en línea:Ver este registro en EBSCOhost