Reality bytes. Hybrid inter-faces, hybrid selves.
Over the past 20 years, computer games have become a very integral part of consumptive practices, acting as a guide to mediate multiple selves. This sets the context for this paper, a philosophical inquiry into the creation and mediation of 'selves' through the consumption of Japanese computer games...
| Publicado en: | Acta Orientalia Vilnensia Vol. 9; no. 1; pp. 85 - 105 |
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| Formato: | Artículo |
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Vilnius University
2008
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| Acceso en línea: | Ver este registro en EBSCOhost |