MEETING FLORIDI'S CHALLENGE TO ARTIFICIAL INTELLIGENCE FROM THE KNOWLEDGE-GAME TEST FOR SELF-CONSCIOUSNESS.
In the course of seeking an answer to the question “How do you know you are not a zombie?” Floridi (2005) issues an ingenious, philosophically rich challenge to artificial intelligence (AI) in the form of an extremely demanding version of the so-called knowledge game (or “wise-man puzzle,” or “muddy...
| Publicado en: | Metaphilosophy Vol. 41; no. 3; pp. 292 - 313 |
|---|---|
| Autor principal: | |
| Formato: | Artículo |
| Publicado: |
Wiley-Blackwell
Apr2010
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=49205852&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 49205852 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00261068 9OM jtl: Metaphilosophy issn: 00261068 maglogo: Y pubinfo: dt: Apr2010 vid: 41 iid: 3 pid: 480 pub: Wiley-Blackwell artinfo: ui: 49205852 10.1111/j.1467-9973.2010.01639.x ppf: 292 ppct: 21 formats: fmt: – @attributes: type: T – @attributes: type: P size: 247KB tig: atl: MEETING FLORIDI'S CHALLENGE TO ARTIFICIAL INTELLIGENCE FROM THE KNOWLEDGE-GAME TEST FOR SELF-CONSCIOUSNESS. aug: au: BRINGSJORD, SELMER affil: Department of Cognitive Science, Department of Computer Science, Rensselaer AI and Reasoning Laboratory, Rensselaer Polytechnic Institute, Troy, NY 12180, USA su: Artificial intelligence Floridi, Luciano Self-consciousness (Awareness) Consciousness Theory of knowledge sug: subj: Artificial intelligence Floridi, Luciano Self-consciousness (Awareness) Consciousness Theory of knowledge keyword: artificial intelligence consciousness knowledge game self‐consciousness self-consciousness ab: In the course of seeking an answer to the question “How do you know you are not a zombie?” Floridi (2005) issues an ingenious, philosophically rich challenge to artificial intelligence (AI) in the form of an extremely demanding version of the so-called knowledge game (or “wise-man puzzle,” or “muddy-children puzzle”)—one that purportedly ensures that those who pass it are self-conscious. In this article, on behalf of (at least the logic-based variety of) AI, I take up the challenge—which is to say, I try to show that this challenge can in fact be met by AI in the foreseeable future. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Metaphilosophy is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Metaphilosophy holder: Wiley-Blackwell dt: @attributes: year: 2010 holdings: @attributes: islocal: N |
|---|