19 to learn by.

PART OF A COVER STORY ON COMPUTERS IN EDUCATION. Educational software that got high marks from the Educational Products Information Exchange (EPIE) Institute: The Adventures of Oswald from Program Design, Learning with Leeper from Sierra On-line, The King's Rule from Sunburst Communications, Mix a...

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Detalles Bibliográficos
Publicado en:Psychology Today Vol. 18; pp. 34 - 40
Formato: Artículo
Publicado: Sussex Publishers Inc. September 1984
Materias:
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:PART OF A COVER STORY ON COMPUTERS IN EDUCATION. Educational software that got high marks from the Educational Products Information Exchange (EPIE) Institute: The Adventures of Oswald from Program Design, Learning with Leeper from Sierra On-line, The King's Rule from Sunburst Communications, Mix and Match from Apple Computer, Odin from Odesta Corporation, Snooper Troops I and II from Spinnaker Software Corporation, Addition Magician from The Learning Company, Aliencounter & Face Flash from Edufun!/Milliken, Explorer Metros: A Metric Adventure from Sunburst Communications, Learning about Numbers from C & C Software, Math Blaster from Davidson & Associates, The Bank Street Writer from Broderbund Software, Play with Language from Children's Computer Workshop, Speed Reader II from Davidson & Associates, Whole Brain Spelling from Sublogic Corporation, Paint from Reston Publishing, Picturewriter and Songwriter, both from Scarborough Systems, and Music Theory Volume I from Minnesota Educational Computing Corporation.